+2 Draft, Food and Gold from Fisheries, -25% Cost and Upkeep for Naval units, +2 Rank for Naval unitsīasic Seafaring empire skill Fabled Hunters (Nature): With strong sea legs, they are unrivaled on the water and know how to dredge up extra value from its depths Imperialists Experienced Seafarers (Nature): +1 City Cap, -25% Founding Cities Imperium Cost, +1 Population for new Cities They are pioneers and settlers, founding cities wherever they go 50% Summoning Spells Mana Cost, +1 Rank for Magic Origin unitsĮxtra Magic Origin unit Adept Settlers (Nature): They are attuned to the Astral Flows and support their armies by channeling arcane powers +10 World Map Cashing Points, +10 Combat Casting Points, -20% Combat Casting CostĪncient Wise Ones, Shadow Walkers Mana Channelers (Astral): They are blessed with an innate talent for spellcasting, rarely encountering problems that can’t be solved by an abundant use of magic. Gifted Casters, Shadow Walkers Gifted Casters (Astral): When a Tome is unlocked, a random skill from it costs 60% less They have been around since the start of history, homing their minds in the pursuit of arcane knowledge 10 Alignment, Nearest City gains +3 Draft and Gold per tier of units killed in a victoryĬhosen Uniters, Devotees of Good Ancient Wise Ones (Astral): They murder without remorse, more interested in loot and plunder than right or wrong 10 Alignment, Units gain the Corpse Eating ability, Nearest City gains +3 Food and Mana per tier of non-Magic Origin units killed or lost in a victoryĬhosen Uniters, Devotees of Good Ruthless Raiders (Chaos): The believe both in the spiritual power of life… and in the value of a good banquet 10% Food requires to grow Population, -20% upkeep for non-Magic Origin units, +1 Rank for tier I unitsĮxtra tier I unit Ritual Cannibals (Chaos): They find their strength in fast population growth and overwhelming numbers +20 City Stability for Throne City and cities that share a border with it, +20 Gold Income for Throne City and cities that share a border with itĪdept Settlers Prolific Swarmers (Chaos): ![]() They are focused on the glory of their empire and the development of their cities Ritual Cannibals, Ruthless Raiders, Scions of Evil Imperialists (Order): ![]() +10 Alignment, +10 City Stability per Good alignment level, +5 Imperium per Good alignment level, +1 Rank for Support units, +1 Rank for Polearm units They share pure intentions, compassion and an unerring devotion to the cause of Good Ritual Cannibals, Ruthless Raiders, Scions of Evil Devotees of Good (Order): +10 Alignment, +30% Income from Vassals, +1 Whispering Stone, +1 Rank for Shield units, +1 Rank for Polearm units Related: List of all 54 Tomes in Age of Wonders 4 Chosen Uniters (Order): Related: Building & Upgrading your Outposts in AOW4 Society Traits Here is list of all 18 society traits and their attributes. In AOW 4, each race has 2 society traits. Society Traits in Age of Wonders 4 are a specific set of attributes associated with different factions within the game which define bonuses, abilities, or gameplay styles for each society, providing a unique flavor and strategic considerations for each one.įor instance, a society trait might give a society a bonus to certain types of units, provide economic or resource advantages, or unlock unique abilities.
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